Captain Abercromby and his Dreamtime Pirate Adventures overview

 

     
“I’ll
find that watch one day…”
 

    Nine year-old Abercromby lives with his sailor
Granpa, in a seaside house
    filled with maritime flotsam and jetson. Granpa
used to have an old gold pocket
    watch, a treasured possession lost at sea when his
ship sunk, and that watch is
    always the last thing on Abercromby’s mind when he
goes to sleep at night…

    Oh, but Abercromby doesn’t just sleep. He also
dreams. And in his dreams he
    becomes “Captain” Abercromby, in an
extraordinary make-believe world filled with
    sea-creatures and pirates and adventure. How
extraordinary? Well, his ship (the
    Hope) is piloted by a living tree called Great
Oak, and crewed by a walking,
    talking suit of armour called Arthur, a purple
dogsbody called Poindexter, and
    Siren the feisty Mermaid. Abercromby seeks Granpa’s
long-lost pocket watch, but
    he has to stay on his toes because the incompetent
Pirate Jake and his gang,
    are in constant pursuit on board the Thunderbottom.
Jake’s motley crew include
    his “parrot” spider Bobweb, Clawdia the
vain ship’s cat and a hopeless lobster
    cook called Snappy.

    Jake tries all manner of underhand schemes and deeds
to get his hands on 
    Granpa’s watch before the good guys, but his ruses
always seem to go
    spectacularly wrong. By the end of each adventure,
Jake’s been foiled,
    but Abercromby is invariably no nearer his goal.
Then the lad’s alarm clock
    starts ringing and our Captain wakes back
home, in his bed once more…
     
            

    “Captain
Abercromby” is fantastic. The series was created by Scottish artist-
    illustrator John Gorman and there’s a galleon’s worth
of creativity poured into this
    vessel. Two splendid ships, desert islands, and scurvy
taverns play host to a
    wealth of characters, and in and around the
stars are an ever-present flock of
    foolhardy puffins, seagulls and seafolk, mocking
our heroes and villains, and
    generally getting up to much background mischief.
The ships “sail” on a CGI-sea,
    which cleverly masks the operators and their
operations, and the waves splash
    up handfuls of dreamy glitter. The characters sparkle,
too, with some witty
    one-liners and put-downs aplenty. Beneath the
waves are bubble mixture
    bubbles, Big Blue Fish, seahorses and merfolk too…

    This series feels like a Jim Henson production,
but the £1.2million show was
    actually produced in Scotland, by Wark Clements,
and this was their very first
    children’s project. The first episodes went into
production in the spring of 2001
    and set sail on CBBC2, on January 4th 2002.

   • Abercromby’s
heroic exploits are kept in check by Admiral Dobbin of the navy,

       who puts in a regular appearances
to ensure all’s well and proper on the Hope.

   • The crews often stop by Limpet Inn, where
Lily Limpet furnishes them with
       food and drink, and aquatic
aid….

     •
Rabadabdab, meanwhile, plays host to a crazy Sultan (an Arabian puffin,
no less)

    • Snappy’s
culinary skills are somewhat limited. His menu appears to consist
       entirely of seaweed!
    
    • In
“Arthur’s Family Tree” we learn that Arthur’s ancestral home
is “Castle
       Bravepants”, which in danger
of becoming an American theme park…

    •
Oh, and if you thought a talking tree was extraordinary, stay tooned
for
       the episode “Bully for
You”, where Pirate Jake takes delivery of Conan the
       talking Cannonball!